

Breaking the Bank: UX\UI OPA!
What I Did: UX/UI & Monetization, AI Mapping & Weavy Design
Long story
Short
Mobile games struggle with low retention and conversions. I designed OPA!’s 'Piggy Bank'—a progression loop where players fill a shared vault by clearing levels. Using AI for logic mapping and Weavy for clan-chat, we turned a standard mechanic into a high-satisfaction social
conversion engine.

The Problem
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The Opportunity
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Player Types & Audience Section
Primary audience: existing OPA! players with mid-to-high engagement
Secondary audience: new players needing a clear progression indicator
Core needs:
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A simple, rewarding goal to work toward
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Visual feedback that feels meaningful
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A reason to continue playing after each round
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A purchase moment that feels “earned”
Core Loop / Behavioral Motivation
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Primary audience: existing OPA! players with mid-to-high engagement
Secondary audience: new players needing a clear progression indicator
Core needs:
-
A simple, rewarding goal to work toward
-
Visual feedback that feels meaningful
-
A reason to continue playing after each round
-
A purchase moment that feels “earned”
Core Loop / Behavioral Motivation
Player Flow
UX priorities:
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Keep the feature accessible from the game screen
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Make the piggy state clear at all times
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Ensure the breaking moment feels big and emotional
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Present purchase prompts at the most motivated player state

UX Principles
& Decisions
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High visibility: Piggy progress is always visible to the player
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Emotional reward: Breaking the piggy needed to feel dramatic
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Motivation psychology: Using expectancy + progress bar + delayed reward
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Minimal friction: 1 tap to break, 1 tap to collect
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Monetization moments: Offers appear only at high-motivation peaks
Wireframes
These defined the structure before visual exploration.




Step 1:
Onboarding Popup
Sets player expectations through a clear 3-step explanation (Spend – Fill – Break), utilizing a simple, icon-based layout to maximize interface clarity.
Step 2:
In-Game Progress Prompt
Displays the real-time filling status so players can seamlessly monitor value growth without distraction.
Step 3:
Break Trigger
Prompts the player at a peak-action moment with a "piggy is full!" alert, using dynamic animation as positive reinforcement to drive excitement.
Step 4:
Purchase Offer
Final screen designed for clarity and quick decision-making.
Reinforces reward with numeric boost (x5 gems) and fixed pricing.
Visual Exploration & AI Tools
I used Weavy + Photoshop to explore multiple piggy styles, materials, cracking effects, seasonal variations, and lighting atmospheres, refining them manually to maintain UI clarity and fit the OPA! experience.

Wireframes




Includes:
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in-game piggy display
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progress states
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break animation frames
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reward screen
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IAP offer integration
Impact
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Increased CTR on piggy icon
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Higher return sessions during piggy cycles
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More in-game spending linked to piggy break moments
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Positive feedback from players on the emotional break moment
Learning
This project strengthened my skills in:
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player-centric reward design
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emotional UX
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integrating monetization in a non-intrusive way
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building features that support both product KPIs and user satisfaction
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using AI tools to accelerate visual iteration
Concept Elements










